



Jane discusses the various movie-inspired outfits in Sleeping Dogs and where you can find them on the map. Mike and Jane sit in the office, wondering why Andy is talking to himself, before looking at sleeping dogs on Mike's laptop (the snoozing canines, not the game) While discussing the open world Hong Kong from Sleeping Dogs, Andy also discusses Liberty City from Grand Theft Auto IV, Stilwater from Saint's Row 2, Steelport from Saint's Row: The Third, Gotham City from Batman: Arkham City, Paradise City from Burnout Paradise, and Venice from Assassin's Creed II. Andy asks if Mike has checked out Sleeping Dogs yet (the game, not the snoozing canines), and Mike answers.while closing a nearby laptop.Īndy brings up the game's contextual takedowns, at which point we get Mike's POV as he focuses on a saw placed on an office chair directly next to Andy, leading to a montage of the game's most brutal contextual takedowns - before Mike walks away, saying he needs a lie down, leaving Andy to talk to himself about the game and the feature that follows. Andy introduces the very first SotW on his own, before being joined by Jane who asks why the studio isn't ready yet - before we see Mike flying around on an office chair, rather than prepare the studio.Īndy asks if Jane has had a chance to check out Sleeping Dogs, and we see Jane checking out pictures of sleeping dogs on her laptop, which leads to Andy profiling Sleeping Dogs, which includes an interview with United Front Games producer Dan Sochan.Īndy walks in to ask how the studio build is going, while Mike is using a pair of biros to play drums on the studio lights.
